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Category: Chess

The Bishop-Index

July 25, 2016
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The Bishop tutorial has six tutorial parts as follows: Part 1 – Sections I – III. Section I.    Basic Moving and Capturing Section II.    Basic Principles Section III.    Additional Principles & Concepts Part 2 – Section IV.     Stronger & Weaker Bishops; Good & Bad Bishops; Active Bishops. Part 3 – Section […]

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Phases of the Game – The Opening, The Middlegame, and The Endgame

July 25, 2016
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A chess game is commonly broken into three phases: the opening, the middlegame (also called the middle game and the middle-game), and the endgame (also called the end game and the end-game). Unfortunately, too often the phases are viewed and presented as distinct and separate from each other; the game is “divided into three water […]

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Bishop Pair Simple Checkmate

June 21, 2016
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Using a Bishop Pair with their King against a lone opposing King is usually quicker to develop the mating pattern and mating net than checkmating with a Bishop & a Knight, and also is a basic simple checkmate. However, in the words of Fred Reinfeld, “As one Bishop only commands squares of the same color, […]

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New Chess Backgrounds Series-Page 4

June 20, 2016
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Chess Backgrounds Series 36-Page 4 . This page’s background is the 14th chess background image in this new series. All images are 1200×1000 and <30KB. Clicking on the CHANGE BACKGROUND text link above each background image shown below in reduced size will change the background image on this page to the selected background. This requires […]

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The Knight – Tutorial (Section IV)

June 19, 2016
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IV.    Knight Forks and Fork Checks. As mentioned earlier, Knights are particularly effective to use for creating forks and fork checks. The setting up of a Knight fork often can almost be hidden from an unwary opponent because of the Knight’s ability to jump over pieces and pawns. Knight forks are effective usually to further […]

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White to Move – What is Shortest Number of Moves in which White May Mate?

June 9, 2016
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DIAGRAM CCKM-P6 Scroll down for solutions This problem is designed to test the ability to spot an opportunistic checkmate (the opposing player moves wrong allowing the player to mate) versus a forced checkmate (the opposing player will be mate regardless how the opposing player moves). White May Mate in 2 with help from Black: either 1.Be4 (if Black makes any move […]

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Objective of Chess (Part 5) – Rapid Checkmates

June 2, 2016
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Some opening moves and pawn advances by one of the players may present the opportunity for a rapid checkmate on his or her King. Generally, once a player recognizes these patterns of advancing pawns and moving pieces it is highly unlikely the player will succumb to a devastating crushing rapid checkmate. Of these introductory six […]

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PGN Notation with NAG & FEN

May 20, 2016
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V.    Portable Game Notation (pgn). The Portable Game Notation (pgn) is a notation type utilized primarily for computer chess programs. Files in pgn format are simple text-based files, configured for reading by and operation of computer programs. They are editable with simple text-based editors such as Windows Notepad and WordPad. Of course, there are game player/editor programs […]

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Weekly Problem 10-21-04

May 14, 2016
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Black to Move and Mate

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Morphy’s Opera Game

May 11, 2016
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Introduction & Background Paul Morphy, perhaps the first great American player and a child prodigy, lived in the 19th century and died at the young age of 47. Arguably, he was the greatest tactical and strategic player of all time. The debate rages on that point; however, &Quot; ‘A popularly held theory about Paul Morphy,’ […]

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