Weekly Problem 02-10-05
White’s Best Move
White’s Best Move
Black to Move and Mate in 8
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The prime objective for each player (whether playing as White or as Black) is to reach checkmate. Checkmate is reached by putting the opposing player’s King under an immediate direct attack by one or more of the player’s Queen, Bishops, Knights, Rooks, and/or pawns. Often checkmate is simply referred to mate An immediate direct attack […]
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This page shows the selected background. The HTML coding uses a BACKGROUND image attribute in the BODY tag. You can download the background images by right clicking in the background area, and (1) for Internet Explorer selecting the “Save Background As” download command from the alternate menu; (2) for Netscape selecting the “View Background Image” […]
To save background image, move cursor over any area where the background image appears, right click, and then utilize the browser specific procedure for saving a background image (e.g., in Netscape after right clicking, click on “View Background Image” and then when it comes up using either the “Save Page As” command under “File” in […]
This problem is designed to reflect that if a player has backward development (positional inferiority) with an unsafe King, but a significant material advantage as Black does in this problem, then the player should consider returning a small amount of the material to be left with a won game. In the above example, consider the […]
The central idea in studying checking and checkmating is to develop a good foundation for constructing the player’s game plan designed for solid play during a game and winning the game. This tutorial is designed to further the reader’s familiarity with checks & checkmates, from basic simple mating patterns and mating nets to more complex […]
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